Pesquisa

Edição
Título
Autores
Naming of characters in computer game discourse as a factor in the development of translingualism and transculturality in the world (based on the material of the game Genshin Impact)
Timofeeva M., Fedyurko A.
Black Myth: Ukun — Game Narrative and Distribution Strategy
Ge y.
The influence of the imagery system of game works of the 19th century on Russian literature of the 20th century
Zhang H.
Artlangs in computer games: taxonomy and functions
Artamonova M., Mironchenko R., Tulina E.
On the Threshold of the Metaverse: Lessons and Experience of Video Games for a New Environment
Timofeeva O., Kushkin N.
The Image of Mother in the fantasy novel "A Game of Thrones" by G. Martin.
Polyanskaya A.
Transcreaction Strategies in Video Game Localisation (based on "Team Fortress 2")
Timokhov A.
Media linguistic features of the tabletop role-playing game text
Shcherbakova M., Komlev N.
Literary Expression Elements in P.G. Wodehouse's Literature (based on the novel "The Code of Woosters")
Mitrovich K.
Didactic potential of intellectual games in teaching scanning
Shirlina E., Kostina N., Kostina D.
Occasional complex words in the journalism of V. Nabokov
Knyazeva N.
Language game in true crime: analysis of the names of Telegram channels and podcasts
Chelak E.
Lexical ways of designating the Internet in modern Russian: semantics, pragmatics, spelling
Dedova O., Podolskaya V.
Features of the Formation of Negatonyms (Based on M. Shruba's "Dictionary of Pseudonyms of Russian Emigrants in Europe (1917–1945)")
Savel'ev V., Ding P.
1 - 14 de 14 resultados
Dicas:
  • Palavras-chave são sensíveis a maiúsculas
  • Preposições e conjunções ingleses são ignoradas
  • Busca é feita por todos os palavras-chave (agente AND experimentador) por omissão
  • Use OR para pesquisar um termo exato, ex.: educação OR formação
  • Use parênteses para criar frases complexas, ex.: arquivo de ((revistas OR conferências) NOT teses)
  • Para pesquisar uma frase precisa use aspas duplas, ex.: "investigações científicas"
  • Exclua uma palavra utilizando o sinal - (hífen) ou operador NOT; ex.: concurso-de beleza ou concurso NOT de beleza
  • Use * como caractere-coringa, ex.: científic* recuperará as palavras "científico", "científicos", etc.

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