Voting in collective best-choice problem with complete information


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This paper considers a noncooperative m-player best-choice game with complete information about the quality parameters of incoming candidates. Collective decision-making is based on voting. The optimal threshold strategies and payoffs of the players are found depending on the voting threshold. The results of numerical simulation are presented.

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A. Ivashko

Institute of Applied Mathematical Research, Karelian Research Center

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Email: aivashko@krc.karelia.ru
俄罗斯联邦, Petrozavodsk

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