Voting in collective best-choice problem with complete information


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Abstract

This paper considers a noncooperative m-player best-choice game with complete information about the quality parameters of incoming candidates. Collective decision-making is based on voting. The optimal threshold strategies and payoffs of the players are found depending on the voting threshold. The results of numerical simulation are presented.

About the authors

A. A. Ivashko

Institute of Applied Mathematical Research, Karelian Research Center

Author for correspondence.
Email: aivashko@krc.karelia.ru
Russian Federation, Petrozavodsk

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