Programmed Strategies to Test the Quality of Line-of-Sight Guidance Control Using Video Images


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Resumo

A particular case of the game problem formulated in our previous paper is considered. As a model of a moving platform, we use an extended model of the Dubins car. An existence condition for a saddle point and a method of its finding are proposed. A method of determining the strategies and trajectories of players is discussed.

Sobre autores

V. Latonov

Moscow State University, Faculty of Mechanics and Mathematics

Autor responsável pela correspondência
Email: WLatonov@gmail.com
Rússia, Leninskie Gory, Moscow, 119899

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