Programmed Strategies to Test the Quality of Line-of-Sight Guidance Control Using Video Images


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Abstract

A particular case of the game problem formulated in our previous paper is considered. As a model of a moving platform, we use an extended model of the Dubins car. An existence condition for a saddle point and a method of its finding are proposed. A method of determining the strategies and trajectories of players is discussed.

About the authors

V. V. Latonov

Moscow State University, Faculty of Mechanics and Mathematics

Author for correspondence.
Email: WLatonov@gmail.com
Russian Federation, Leninskie Gory, Moscow, 119899

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