The specifics of VR cinema and the new cinematic language
- Authors: Khotin D.M.1
-
Affiliations:
- Issue: No 6 (2025)
- Pages: 13-26
- Section: Articles
- URL: https://journals.rcsi.science/2454-0625/article/view/367509
- EDN: https://elibrary.ru/DTHZVD
- ID: 367509
Cite item
Full Text
Abstract
The subject of the research is one of the most advanced products of the modern film industry – VR cinema, created using virtual reality technologies. The article analyzes a new, special cinema language Virtual Reality Films, which has its own unique features. The relevance of the topic is due to the fact that VR cinema is an ultramodern phenomenon that has been developing rapidly in recent years and is arousing increasing interest among a wide audience of users. Films containing virtual reality are a related art form to classical cinema and animation. However, VR cinema and animation have a number of differences that manifest themselves at different levels. This article provides a structural analysis of VR cinema (both as a phenomenon in general and specific examples from the industry) in order to understand the specifics of creating a new cinema language of films with the inclusion of virtual reality. The paper examines the specific features of the new VR cinema language, analyzes cinema for virtual reality at several levels that are in close interaction with each other: technological, artistic, and user perception. Several films from the 2010s and 2020s are considered as examples of illustrating the principles of virtual cinema, and the evolution of their artistic language is analyzed. In the process of preparing this article, two key research methods were used. A theoretical method that includes conducting a structural analysis of the VR cinema genre, as well as key concepts, principles, technological and artistic techniques and effects related to this genre. The purpose of this analysis is to identify the unique specifics and characteristic features of the new cinema language inherent in VR films. A practical method that involves analyzing specific examples of films created in the Virtual Reality Films genre. The scientific novelty of the research consists in the generalization and systematization of fragmentary existing concepts about VR films, demonstrated in the considered works, and in the analysis of the evolution of the artistic language of virtual cinema, which it went through from 2010 to the 2020s. In the course of the research, the author became convinced that VR cinema has reached great heights in technical and technological aspects, in the field of maximum immersion of the viewer in virtual reality, in the field of managing the viewer's attention and perception. At the same time, in the age of accelerated scientific and technological progress, VR cinema is waiting for new discoveries in the field of technology. Thus, the article outlines the prospects for the further development of the VR cinema genre.
About the authors
Demid Maksimovich Khotin
Email: demid.khotin@yandex.ru
ORCID iD: 0000-0002-3644-3079
References
Петросян Т.В. Виртуальная реальность как новая кинематографическая среда // Вестник МГУКИ. 2010. № 5. С. 247-250. EDN: NCOYXD. Добрынин О.В. Сферический кинематограф: трансформация киноязыка в условиях виртуальной реальности // Вестник ВГИК. 2024. № 1 (59). Т. 16. С. 106-121. doi: 10.69975/2074-0832-2024-59-1-106-121 EDN: KQODWO. Бобылев И. Волшебные очки // Искусство кино. 2018. № 1-2. С. 260-269. Никонов М.В. Выразительные художественные средства нового направления "Virtual reality" в кинематографе // Международный научно-исследовательский журнал. 2016. № 6 (48). С. 94-97. doi: 10.18454/IRJ.2016.48.109 EDN: WBLWBH. Шелестов С.А. Иммерсивное повествование: искусство и технологии, лежащие в основе создания фильма VR 360 // Актуальные исследования. 2022. № 44 (123). С. 104-108. Маткин А.В. Выразительная система VR-кинематографа // Культура и цивилизация. 2018. № 5А. Т. 8. С. 124-132. EDN: YTPHJR. Уткин А. В отсутствие художника. Генеалогия VR // Искусство кино. 2018. № 1-2. С. 272-278. Nicolae (Manolache) D.F. Spectator Perspectives in Virtual Reality Cinematography. The Witness, the Hero and the Impersonator // Ekphrasis, Images, Cinema, Theory, Media. 2018. № 20 (2). P. 168-180. Маткин А.В. Эволюция изобразительных средств VR-кинематографа // Вестник ВГИК. 2019. № 3 (41). Т. 11. С. 42-52. EDN: IZBCKY. Wayfinding Theory and Research: The Need for a New Approach. Cognitive and Linguistic Aspects of Geographic Space / Ed. by M. Raubal, D. M. Mark and A. U. Frank. Springer, 1991. Reyes M.C., Dettori G. Developing a Media Hybridization based on Interactive Narrative and Cinematic Virtual Reality // Ekphrasis. Images, Cinema, Theory, Media. 2019. № 22. С. 131-151. Новиков В.Н. Кинематограф XXI века. Влияние виртуальных новаций. М.: Центр гуманитарных инициатив, 2020. 176 с. Браславский П.И. Технология виртуальной реальности как феномен культуры конца XX - начала XXI веков: диссертация кандидата культурологии. Екатеринбург, 2003. 163 с. EDN: NMHRGT. Фунтикова С.А. Киномонтаж и его философское осмысление // Вестник МГУКИ. 2010. № 1. С. 71-74. EDN: MUWUOL. Chen D., Yang F. Application of VR virtual reality in film and television post-production // IOP Conference Series: Materials Science and Engineering. March 2020. Каракозов С.Д., Федорова Ю.В., Тохтуева С.Ю., Тралкова Н.Б. Дидактический потенциал образовательных VR-фильмов (на примере фильма "Электроэнергетика России") // Информатика и образование. 2023. № 5. Т. 38. С. 31-44. doi: 10.32517/0234-0453-2023-38-5-31-44 EDN: QHTQNK. Рахматуллаев А.Н. Технология виртуальной реальности // Молодой ученый. 2021. № 18 (360). С. 50-58. EDN: IJVVII. Manovich L. The Language of New Media. Cambridge: MIT Press, 2001. 354 p.
Supplementary files
