Cohort study “Gamification of patients. Doctors' position”: design, methods and data processing

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Abstract

Introduction: The introduction of remote methods in healthcare to increase treatment adherence requires exploring new forms of doctor-patient interaction. One of these aspects is the gamification of patients. In Russian medical science, the phenomenon of patient gamification remains poorly understood, and there is a lack of scientific data on the attitude of practicing physicians to this process.

The purpose of the survey is to study the opinion of the medical community about the gamification of patients in the healthcare system of the Russian Federation. The task is to develop a study design to study the position of doctors towards gamification of patients.

Research methodology: The article announces an open, non-randomized multicenter cross-sectional cohort study, which is planned to be conducted in a pilot mode in the Volgograd Region in public and private healthcare institutions.

Results and discussion: The study is presented in the form of a survey of specialists with higher medical education who are engaged in real clinical practice. The sample will consist of at least 150 doctors of various specialties from various medical institutions in the Volgograd region. The survey is presented in the form of 15 questions reflecting the age, gender, specialty, work experience in the specialty of the respondents and their attitude to various aspects of gamification of patients, including questions on definitions, monetization, organizational aspects and emotional attitude to gamification. Of particular interest is the attitude of doctors towards the monetization of such interventions, as well as the study of their willingness to personally implement the technique, as well as the identification of potential barriers to the introduction of gamified interventions into the healthcare system. The tasks, methods, data processing and the overall design of the study are highlighted.

Conclusion: The presented research design will fill a gap in the study of the perception of gamification by the medical community. The results can be used to develop practical recommendations for integrating gamified interventions into clinical practice.

About the authors

Albert K. Prom

Volgograd State Medical University

Author for correspondence.
Email: albertprom2@gmail.com
ORCID iD: 0000-0002-7216-8932

Candidate of Medical Sciences, Associate Professor of the Department of Radiation, Functional and Laboratory Diagnostics, Institute of Continuing Medical and Pharmaceutical Education, Head of the Department of Functional Diagnostics No. 1

Russian Federation, Volgograd

Natalia A. Prom

Volgograd State Medical University

Email: natalyprom77@mail.ru
ORCID iD: 0000-0003-2711-4916

Doctor of Philology, Associate Professor, Head of the Department of Foreign and Latin Languages

Russian Federation, Volgograd

Elena D. Lutaya

Volgograd State Medical University

Email: elena_lutaya@mail.ru
ORCID iD: 0000-0001-5006-4107

Doctor of Medical Sciences, Professor, Head of the Department of Radiation, Functional and Laboratory Diagnostics, Institute of Continuing Medical and Pharmaceutical Education

Russian Federation, Volgograd

Vitaly V. Ivanenko

Volgograd State Medical University

Email: dep_fd@yandex.ru
ORCID iD: 0000-0003-3399-0402

Candidate of Medical Sciences, Associate Professor of the Department of Radiation, Functional and Laboratory Diagnostics, Institute of Continuing Medical and Pharmaceutical Education, Chief Physician, Volgograd Regional Clinical Cardiology Center

Russian Federation, Volgograd

Alexey A. Voronkov

Volgograd State Medical University

Email: miac@volganet.ru

Candidate of Medical Sciences, Associate Professor of the Department of Radiation, Functional and Laboratory Diagnostics, Institute of Continuing Medical and Pharmaceutical Education, Director, Volgograd Regional Medical Information and Analytical Center

Russian Federation, Volgograd

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Copyright (c) 2025 Prom A.K., Prom N.A., Lutaya E.D., Ivanenko V.V., Voronkov A.A.

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