An Average Polynomial Algorithm for Solving Antagonistic Games on Graphs


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Resumo

An algorithm that determines the winner in a cyclic game in polynomial time is proposed. The two-person game occurs continuously on the edges of a directed graph until a vertex visited earlier is reached. If the weight of the resulting cycle is nonnegative, then the maximizing player wins; if this cycle has a negative weight, then the minimizing player wins. A polynomial estimate of the expected algorithm execution time is obtained under the condition that the weights of the game’s graph edges are distributed uniformly. A brief justification of the time estimate of the algorithm is given. Such games have applications in the validating the correctness of parallel-distributed computer systems, including problems of making up a feasible schedule with logical precedence conditions and preprocessing possibilities.

Sobre autores

V. Lebedev

Volgograd State University

Email: tsur@ccas.ru
Rússia, Volgograd

V. Tsurkov

Trapeznikov Institute of Control Sciences

Autor responsável pela correspondência
Email: tsur@ccas.ru
Rússia, Moscow, 117997


Declaração de direitos autorais © Pleiades Publishing, Ltd., 2018

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