Level of Detail for Precomputed Procedural Textures
- Authors: Sanzharov V.V.1,2,3, Frolov V.A.1,2,3
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Affiliations:
- Gubkin Russian State University of Oil and Gas
- Keldysh Institute of Applied Mathematics Russian Academy of Sciences
- Moscow State University
- Issue: Vol 45, No 4 (2019)
- Pages: 187-195
- Section: Article
- URL: https://journals.rcsi.science/0361-7688/article/view/176832
- DOI: https://doi.org/10.1134/S0361768819040078
- ID: 176832
Cite item
Abstract
In this paper we address the problem of determining the detail level of precomputed procedural textures for photorealistic rendering. We propose an approach based on a fast preliminary scene visualization with level of detail calculation based on mip-mapping. Proposed solution was tested for computing resolution of different types of procedural textures and image textures.
About the authors
V. V. Sanzharov
Gubkin Russian State University of Oil and Gas; Keldysh Institute of Applied Mathematics Russian Academy of Sciences; Moscow State University
Author for correspondence.
Email: vs@asugubkin.ru
Russian Federation, Moscow; Moscow; Moscow
V. A. Frolov
Gubkin Russian State University of Oil and Gas; Keldysh Institute of Applied Mathematics Russian Academy of Sciences; Moscow State University
Author for correspondence.
Email: vfrolov@graphics.cs.msu.ru
Russian Federation, Moscow; Moscow; Moscow
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