The Programmed Iteration Method in a Game Problem of Realizing Trajectories in a Function Set


如何引用文章

全文:

开放存取 开放存取
受限制的访问 ##reader.subscriptionAccessGranted##
受限制的访问 订阅存取

详细

We consider a differential game in which one of the players tries to keep a trajectory within a given set of vector functions on a finite time interval; the goal of the second player is opposite. To construct the set of successful solvability in this problem, which is defined by the functional target set, we apply the programmed iteration method. The essence of the method lies in a universal game problem of programmed control that depends on parameters characterizing the constraints on the initial fragments of trajectories. As admissible control procedures, we use multivalued quasistrategies (regarding a conflict-controlled system, it is assumed that the conditions of generalized uniqueness and uniform boundedness of programmed motions are satisfied).

作者简介

A. Chentsov

N. N. Krasovskii Institute of Mathematics and Mechanics; Ural Federal University named after the First President of Russia B. N. Yeltsin

编辑信件的主要联系方式.
Email: chentsov@imm.uran.ru
俄罗斯联邦, ul. S. Kovalevskoi 16, Yekaterinburg, 620990; ul. Mira 19, Yekaterinburg, 620002

补充文件

附件文件
动作
1. JATS XML

版权所有 © Pleiades Publishing, Ltd., 2019